Mesh Editing: Flatten a surface
TODO: Rewrite this
Due to sensor inaccuracies flat floors sometimes are mapped roughly...
straightened out the ground plane using Blender:
- enable ortographic view (numpad 5),
- look from the side (numpad 3),
- enable X-Ray (Alt-z),
- box select vertices,
- manually fix the selection,
- then scale z to 0 (s z 0)