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Mesh Editing: Flatten a surface

TODO: Rewrite this

Due to sensor inaccuracies flat floors sometimes are mapped roughly...

straightened out the ground plane using Blender:

  1. enable ortographic view (numpad 5),
  2. look from the side (numpad 3),
  3. enable X-Ray (Alt-z),
  4. box select vertices,
  5. manually fix the selection,
  6. then scale z to 0 (s z 0)

Link: https://www.youtube.com/watch?v=TmKt9RFphf0